Gaming Aspects Description Reward systems Score, Experience point

Gaming Aspects Description Reward systems Score, Experience points, Item granting, Resources, Achievement system, Feedback messages, Plot animations and pictures, Unlocking mechanism Game settings Science fiction, Historical, Fantasy/ R788 Medieval/ Mythic, Modern Storylines War,

Heroic/ Saving humanity, Spy/ Secret agent, Adventurer, Authentic pharmacy-related plot Viewing perspectives 2D top-down, 2D side-scrolling, 3D first-person, 3D third-person Gaming styles Competitive, Cooperative, Collaborative Scenario for pharmacy- related serious game Scenario A (authentic simulation): This scenario is set in an authentic, modern day pharmacy workplace, with a drama plot. The goal of the game is to experience day-to-day operations of a pharmacy. Students will also manage contemporary, social and realistic issues such as drug addiction, haze and epidemics. In-game tasks will

include activities involving compounding, communication and pharmaceutical care management. Scenario B (post-apocalyptic fantasy): In post-apocalyptic 3050, a pandemic has turned the majority of humans into bloodthirsty vampires. To survive, the remaining humans have learnt to use herbs to produce synthetic blood, which Z-VAD-FMK can save the vampires’ craving for human blood. The goal of the game is to find a remedy to reverse the vampiric mutation and to save mankind. In-game tasks will include activities involving compounding, communication and pharmaceutical care management. Response rate was 72.7% (497/684 pharmacy undergraduates). The majority were females (62.1%). The most popular game reward

systems were unlocking mechanisms (25.7%) and experience points (20.7%); while the most popular storylines were an adventurer storyline (30.6%) and an authentic pharmacy-related plot (24.7%). Most students preferred fantasy/medieval/mythic (52.9%) and modern (24.5%) settings. However, lower year undergraduates preferred modern settings less (19.9% for years 1 and 2 versus 28.9% for years 3 and 4, p = 0.022). There were similar proportions of students who chose the different gaming styles (competitive 30.1%, cooperative 32.7% and collaborative 37.2%). The majority of respondents preferred a two-dimensional top-down viewing perspective (32.2%). Over half preferred a post-apocalyptic fantasy gaming scenario (57.9%). Males preferred aminophylline the post-apocalyptic scenario more than females (69.0% versus 50.7%, p < 0.001). This research has identified differences in gaming preferences of pharmacy undergraduate students based on gender and year of study. In general, pharmacy students prefer a combination of the following gaming aspects for a pharmacy-related serious game – a fantasy/medieval/mythic post-apocalyptic game setting, based on an adventurer storyline with an unlocking mechanism reward system. The game should be viewed from a two-dimensional top-down perspective and played in a collaborative style.

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